I decided to begin work on DF ages ago in the hopes that it would facilitate the creation of more 3D content in GameMaker by allowing developers to utilize a widely known format for their projects, using a whole host of battle tested tools. It takes this data and constructs a 3D level and fills it with content, and quite efficiently. DopeFish is the only full GML Doom/Heretic map loading system for GMS2.3+ (so far as I'm aware)ĭF reads wad files straight from within your GameMaker project, and interprets the data that they contain, the textures, sprites, maps, and so on.
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